This week, I used Metahuman Creator and Unreal Engine to make a 3D version of myself. …not a great version but a good start.
Here’s how I did it: First, I scanned my face with my phone. I took that scan and used a Metahuman plugin in Unreal Engine, which processed the face data and created a depth map. Then, I added that stuff to Metahuman Creator online. There, I worked on textures and added some features that the initial scan missed.
After tweaking things in Metahuman Creator, I put the updated data back into Unreal Engine. Then, I played around with it—did a few takes where I talked to the camera and tried out some animations.
It was a cool process of refining and experimenting but it’s still far from a version of myself that’s just right.
-Jesse (& ChatGPT)